Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest seeds.
The one thousand adventures or quests for fantasy tabletop role-playing games in this book add flexibility to the gamemaster’s toolkit.
The purpose of this book, just as the first book of quests, is twofold. First, these adventure ideas help gamemasters cut down session prep by providing hooks and situations quickly. Our time is one of the most important resources we have, and we should not be wasting it. Second, these quests are kindling for the gamemaster’s imagination. These ideas are meant to help fan the flames of creativity.
The quest ideas in the book are arranged by a broad topic and are placed in D100 random table formats. The ideas can be used in a variety of ways. A gamemaster can roll randomly on a table or select ideas based on their preference. The ideas can be springboards to new campaigns or side quests or storylines that are weaved into an existing campaign. The ideas can be used as-is or mashed together to suit gamemasters’ needs.
The tables of ideas are Curses, Deserts, Disasters, Dragons, Dwarves, Fighter Guild, Ghosts, Halflings, Mountains, and War.
Each table is developed around a general controlling idea to help gamemasters determine what ideas are appropriate for their campaigns or sessions. Some of the quests are basic concepts and others are more detailed. This was done on purpose to provide a variety of adventure ideas with difficult scopes.
It is my sincere hope that this little book inspires thousands of epic quests.
The Book of Random Tables: Quests 3
Need quests for Dungeons and Dragons or Pathfinder? Cut down your game master prep with 1000 adventure ideas.
Like the first two books in the series, this book is meant to help the dungeon masters and game masters of fantasy tabletop role-playing games save time. Preparing RPG campaigns and sessions can be taxing, and sometimes a spark is needed to light the creative fires.
DMs and GMs always need clever hooks and stories to launch their players on fantastic adventures. These quest and adventure ideas can be used in a couple of different ways.
First, they can be used as the main objective of a campaign. Second, they can be used as side quests or rumors during a larger campaign. To help use the ideas in either of these ways, the quests range from simple to complex. This range gives DMs flexibility in crafting sessions.
The adventure ideas have been arranged in random tables so dungeon masters can roll percentile dice to discover quests. The element of randomness in tabletop RPGs often brings out the most fascinating and engaging stories. As game masters and players add to the seed provided, unique tales emerge.
The quests are categorized by different themes: Apocalyptic, Espionage, Fey, Gnome, Maps, Messages, Quest Givers, Ranger, Sky, and Thieves Guild.
Death and destruction reign in the Apocalyptic section. Gear up for spy action with the Espionage quests. Journey in the fair country with ideas in the Fey table. Spent some time with the little folk exploring the Gnome quests.
In the Maps table, game masters can give their players a unique map that leads to high adventure. The Messages section provides special deliveries for hints and clues characters need.
People need jobs done and one hundred of those people are found in the Quest Givers section. Rangers got to range with the variety of quests on the next table. Take to the skies with Sky quests. Get sneaky with quests suited for the Thieves Guild.
With these one thousand adventure ideas, you will never have a lull at the gaming table. Flip to any page, roll your dice and get ready for adventures you and your players will never forget.
The Book of Random Tables: Dungeons by Matt Davids
Do you play Dungeons and Dragons or Pathfinder RPG? Create dungeons for your players to explore.
This book helps dungeon masters and game masters cut down their prep time and have more fun at the gaming table. Grab some dice and roll up a dungeon.
Inside discover: 1,200 Room Items, 300 Dungeon Descriptors, 100 Maladies, 100 Bodies, 100 Inscriptions, 100 Statues with a Secret, Dungeon Origins, Items to Find, Foes and Rivals, Combat Complications, Clues to Larger Quests, Trap Triggers, Trap Effects, Non-Combat Encounters, Weird Scenarios, Riddles, Dungeon Maps, and More!
The No Prep Gamemaster by Matt Davids
Do you play D&D or Pathfinder? Tired of spending hours preparing for an RPG session?
This book provides helpful tips, so you can become a no-prep gamemaster. It is organized into three sections: Arcana, Three Keys, and Arrows in the Quiver. The Arcana section deals with my history and struggles with learning how to gamemaster and why I decided to stop preparing for sessions. The Three Keys section is the heart of the No-Prep Gamemaster. These short chapters provide the framework on which anyone can begin to gamemaster without preparation. Arrows in the Quiver is a selection of tips and tricks that any GM can use to cut down preparation time.
The Book of Random Tables: Fantasy Space by Matt Davids
Do you play D&D Spelljammer or Starfinder? Cut down GM prep with 25 D100 random tables for fantasy space tabletop role-playing games.
Some of the random tables included are Book Titles, Items in a Cargo Hold, Items in a Wizard’s Lab, Tourist Traps, Worlds and Places, Alien Animals, Ways to Space, Rumors, Insectoid Names, Mechanical Being Names, Ooze Names, Ship Names, Space Clown Names, World Names, and even more.
The Book of Random Tables: Science Fiction by Matt Davids
Do you play Traveller or Starfinder? Or Star Wars, Star Trek or Stars Without Number? Or another science fiction tabletop role-playing game?
If so, these 26 random tables will help you cut down your GM prep time. Don't waste time creating things your players will never see. The massive illegal drugs table works great with cyberpunk as well.
Use these randoms tables to fill in the details, so you as the game master can focus on storytelling.
The tables include:
- Space Encounters
- Planetary Exploration Encounters
- Rumors from the Spaceport Bar
- Spaceship Mechanical Problems
- Items in a Desk
- Items in a Government Office
- Computer Files
- Items in a Cargo Hold
- Types of Stars
- Types of Planets
- Illegal Drugs
- Plus 15 more!
The Book of Random Tables: Science Fiction 2 by Matt Davids
Do you play science fiction tabletop role-playing games? Like Star Wars, Star Trek, Stars Without Number, Traveller or Starfinder?
These 25 random tables help you cut down GM prep time. Don't waste time creating things your players never see. Fill in the details at the table or create the entire adventure by rolling dice.
Focus on storytelling and have more fun while running your RPG campaigns. Never get caught without a name or a cargo item. Spice up your sessions with random encounters and side quests.
The tables include:
- Adventure Ideas
- Alien Names
- Asteroid Belt Encounters
- Cargo
- Corporation Names
- Fictional Medications
- Fictional Trade Goods
- Lab Experiments
- Planet Names
- Reasons a PC is Absent
- Ship Names
- Space Hazards
- Technobabble
- And 12 More!
The Book of Random Tables Science Fiction 3 by Matt Davids
Do you play science fiction tabletop role-playing games? Like Star Wars, Star Trek, Stars Without Number, Traveller, or Starfinder?
These random tables are geared toward far-future role-playing games. The game master can roll percentile dice for a result or have players roll. No matter how you choose to use the tables, they will cut down GM prep time.
The first section is Cargo Runs. This massive table has one hundred different cargo runs including origin to destination planet, employer name, and complications. Always have a run handy when your players decide to make extra credits by hauling cargo.
Encountering a ship in space or at the port can be exciting. The Ship Transponder Info section provides one hundred different ships complete with story hooks.
Places is the next section. This section includes casinos and hotels, two hundred unexplored planets, and a ravaged research facility. These tables give the game masters fascinating places to present to their players.
The future is a cacophony of clashing media. News and information pour in from tons of sources. The News Chatter section and table provide headlines and news updates. Give your players the sense of a large galaxy with current events happening all around their characters.
The Items and Things section contains several tables: from items in a crashed cargo ship to items in a cockpit to items in a captain’s quarters. Players wish to search every room they enter, so be ready with these random tables.
Planets full of people will always have something going on. The Events section and table give game masters ways to make the universe feel alive. What event is happening on the planet the player characters just landed on? Roll in the table and find out. Maybe it's a festival, maybe it's a conference. But no matter what it is, it will make the setting come to life.
The Names section is quite simple: three hundred human female names, three hundred human male names, and three hundred human surnames. GMs always need names. Players always ask for names.
Science fiction characters got to have skills. The Fields of Study section has two tables of engineering fields. These can be used as occupations for non-player characters, skills for player characters, or to add flavor to the setting.
The final section is Space. This section contains three tables including spacefaring complications, spatial anomalies, and star system discoveries. Never have a boring trip through hyperspace or a star system where the players find nothing out of the ordinary.
These twenty-five random tables are meant to be a game master’s friend. Shake up your campaigns with new ideas and let your players loose. The galaxy awaits and adventure is around every asteroid.
The Book of Random Tables: Eldritch by Matt Davids
Do you play the Call of Cthulhu tabletop role-playing game? 24 D100 Random Tables for TTRPGs
This book is meant to help game masters run eldritch, horror, or mythos-inspired role-playing games. The tables contain weird or strange objects and situations with a hint of the 1920s and 1930s. The random tables are all presented as D100 and can be used in various ways.
Tables include: Fictional Occult Book Titles, Haunted Objects, Items in a Hotel themed for the 1930s, 200 Oddities, Real Occult Book Titles, Dead Bodies with Clues, Eldritch Clues, Random Clues, Dreamscapes, Fictional New England Towns, Angel and Demon Names, Phobias, Cryptids, Alchemists, Detective Names, Fictional Occult Scholar Names, Occultists, Eldritch Story Hooks, and more.
The book is capped off with a list of H.P. Lovecraft Stories. Game masters may wish to do further research into the author who filled us all with a sense of cosmic horror.
(I imagine that it could be used for other games besides Call of Cthulhu that is Lovecraft based)
Dungeons by Matt Davids
Do you play Dungeons & Dragons or Pathfinder? Get 51 dungeons to cut down your gamemaster prep time.
This book contains 51 dungeon maps with descriptions, plus 5 cities, 5 manors, and 2 inns. All are ready to be added into your RPG campaign or to give you ideas for a new one. Each entry contains descriptions and idea prompts, so they can be tailored to your table and provide inspiration. Also, bonus random tables are included to help fill in details quickly.
Through the Dungeon Deep: A Fantasy Gamer's Handbook by Robert Plamondon